Uncommon Rares
Macro APITriggers

Combat Participant Defeated

Runs when any combat participant is defeated.

Category
Combat
Runs when
A combat participant is defeated.
Summary
Runs when any combat participant is defeated.
Version
1

Events

  • system-combat-participant-defeated

Lua Example

print("Source event", ctx.combat.timelineEventId)

ctx Fields

TriggerPathTypeLabelDescription
Combat Participant Defeatedctx.combat.timelineEventIdidSource eventTimeline event where the defeat appeared.
Combat Participant Defeatedctx.player.levelnumberPlayer levelThe player level used for this macro run.
Combat Participant Defeatedctx.player.currencyCoppernumberCurrencyThe player currency carried in copper.
Combat Participant Defeatedctx.player.bag.usedSlotsnumberBag usedThe number of backpack slots currently occupied.
Combat Participant Defeatedctx.player.bag.maxSlotsnumberBag capacityThe current backpack capacity including equipped bag bonuses.
Combat Participant Defeatedctx.player.bag.freeSlotsnumberBag freeThe number of free backpack slots remaining.
Combat Participant Defeatedctx.player.derivedStats.maxLifenumberDerived statA derived stat value; other stat keys are available beside maxLife.
Combat Participant Defeatedctx.player.equipment.mainHand.itemDefinitionKeystringEquipped itemAn equipped item definition key. Replace mainHand with another equipment slot as needed.
Combat Participant Defeatedctx.player.equipment.mainHand.raritystringEquipped item rarityThe rarity of an equipped item.
Combat Participant Defeatedctx.player.equipment.mainHand.itemLevelnumberEquipped item levelThe required level of an equipped item.
Combat Participant Defeatedctx.player.equipment.mainHand.dropLevelnumberEquipped drop levelThe drop level used to generate an equipped item.
Combat Participant Defeatedctx.player.equipment.mainHand.stats.maxLifenumberEquipped item statA stat contribution from an equipped item; other stat keys are available beside maxLife.
Combat Participant Defeatedctx.player.equipment.mainHand.affixes[].keystringEquipped affixA rolled affix key on an equipped item.

Blocks

BlockCategorySummary
ContinueFlowReturns continue to the Storyteller.
PauseFlowReturns pause to the Storyteller.